Dry Hills

Dry Hills

Dry Hills info
Dry Hills
Requirementnone
Waypointyes
Act2
Chestssuper chests in the ruins with three entrances side by side
Shrinesno
Wellsno
Monster types3 picked per game

Dry Hills is a surface area in Act 2. It is accessed through Rocky Waste or through its waypoint.

Dry Hills belongs to the terror zone Dry Hills and Halls of the Dead. When it is terrorized in Hell, its monsters are 2 levels above your character, up to level 96, and give 25% more experience.

Dry Hills has super chests in the ruins with three entrances side by side. A super chest looks like a normal chest and always spawns on the same tiles. It ignores treasure classes and magic find: a 16-bit seed picks one of 65,536 fixed drop patterns, with a separate set for locked chests. Drops are all magic (95%) or all rare (5%), and some patterns contain high runes. See Lower Kurast super chests.

Monsters

Area level76
Density880 (average)
Unique packs7–9
Highest runeCham runeCham
ImmunitiesImmune to FireImmune to ColdImmune to Lightning
SocketsItem level 76, champions 78, uniques 79. The most sockets a white or superior base drops with here.
BaseMonChampUniqMax
Cryptic Axe––55
LevelingFull experience at character level 76–81. From level 82 it drops to 81%, down to 5% from level 87. From level 68, Catacombs Level 2 gives 1.3× the experience per kill.
Lvl 68Lvl 89
Character level 76: 100% experience · Tal Rasha's Tomb gives 1.8× the experience per killThe share of its monsters' experience you get, by your level, for one player. From level 70 the game also cuts all experience, wherever you are (95% at 70, 25% at 85, 0.6% at 98). Better areas are compared per kill with Hell areas whose monsters are at most 5 levels above you. See leveling and experience.

Connected areas